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Games Unschoolers Play

What a wonderful thing it is to be easily amused... here are some of the games unschoolers play (please add to the list!)...


there is this really fun thing you can do, it is almost like a game, you take money, any amount, and give it away, Charlie once said that, giving someone a penny, can bring you 5 cents of happyness, Dawn, and I found out that giveing away $5 bills to people who we felt needed them, or might know someone else who could use it, or worked hard, and was under paid, was a great deal of fun. money can buy you happieness. --Ryland


http://www.geocities.com/shortorangefish/occupy.html


Pinky Toes

     

Sock are some of the coolest things in the world. This is just one of the many things you can do with socks.

Get a pair of sock that are really long but are tight enough so they don't slip of your feet. Put the socks on and then pull them of untill the top of the sock is about at your ankle. You should have about half the sock hanging off your foot. Now take the two hanging ends and tie them together. Now hop around and try not to fall over.

WARNING: This will totaly ruin your socks, so only do Pinky Toes with socks you don't like or don't belong to you. :-)

This might not look like much on, but when you try it, it is really fun. It looks so weird that you can really freak people out. It's great to do at partys.

Those of you who new me (Victor Lane) at NBTSC, might recognize the name. Pinky Toes is also the name of my club for weirdness.

/Sick And Twisted Passing Games!!!/

This is an incredibly FUN and hilarious game for parties, gatherings, or when you're bored and need a new way to terrify normal people!!

Needed: A large group of people who can be dived evenly into 2 groups. Objects to pass, ie: balloons, chopsticks and rings, a card, an apple, other stuff!

Object of the game: To pass the object around your team in the way that you're supposed to, and finish before the other team.

How to play: pick two team captains. They take turns choosing their teams. There are three rounds in each game, and the captains pick new people after every round, just to keep it fair. Teams stand in a circle. Captain starts passing the object around the circle, and whatever team passes the object around their circle in the fasted time without dropping it, wins the round! Whoever wins the most rounds of all wins the game!

Note on passing: Apples are passed from under the chin of one person to under the chin of the person next to them. Balloons...heh heh...balloons can be held between your legs below the knee and passed, or else by holding the little rubber end between your teeth and passing it from mouth to mouth that way. Chopsticks and rings: everyone gets a chopstick, and the ring is passed from chopstick to chopstick. A playing card is passed from mouth to mouth using suction from both sides to keep it from falling. Invent new ways and new stuff to pass!!!


Socks.

Those wonderfull togographicall objects.

Take a sock. Apply it to your foot, in the ordinary fashion. Put the balls of both feet together (yes, feet have balls. weren't you paying attention in ballet?) (okay, fine, the toes of your feet. together.) Transfer the sock to the other foot. It should now be inside out.

This can amuse one for hours, but if you're really ambitious, divide into teams and see who can get the sock passed around quickest. Crown the winners with

Whipped Cream.

That wonderfull *hic* alleviator of problems of love, life, etc. *hic*. very usefull in curing the common frown. wind.

    • Sounds fascinating, but I don't understand... Is one not allowed to use hands?

Ah. Yes. No. Maybe. What level are you playing at?

Level One

With hands

Level Two

With pinky fingers only

Level Three

No hands. Teeth allowed.

Level Four

No teeth

Level Sixty-Seven

Turn out the lights.


"The Question Game" [12]

Originally taken from: Rosencrantz and Guildenstern Are Dead (which is a kickass play, by the way).

Number of players: Two. That's important. It's too confusing with three.

The object of the game: To have a conversation entirely in questions and to keep it going as long as you can.

The Rules:

If any of these rules are broken, the game automatically starts over. It is up to the other player to detect and call the fouls. All fouls and their examples are taken directly from the play.

Rule #1: You cannot make any statements. Every question must be answered with a question.

Rule #2: You cannot repeat any questions. Different inflections don't count.

Rule #3: You cannot make synonyms. (e.g. "Why not?" after "What for?")

Rule #4: You cannot use rhetoric. (e.g. "What in God's name is going on?")

Rule #5: No abrupt changes of subject. All questions must follow a logical path.

Example:

Player One: Where are we going?

Player Two: Are we going anywhere?

Player One: Do we have to be going anywhere?

Player Two: What constitutes "going"?

Player One: Are you going somewhere if you don't have anywhere to go?

Player Two: Where could we go?

Player One: Does anyone really go anywhere?

[etc, etc.]

Game ends when one or both players cannot stop laughing and/or suffer intellectual burnout.

- Naela

You can also play this game in teams. Make two lines one behind the next and the two people in the front of the line start a conversation with questions. When one of the front people can't come up with a question or answers with a statement they goe to the back of the line and you continue with the next person in line.

                         -----/Ruth/

whoa this game rocks,! i thought i was the only one who played it, any way, it is mucho fun.-wind


"Chuckle Belly"

Equipment: many persons and some ground/floor space

Directions:

 person #1 lies on the ground/floor.
 person #2 lies on the ground/floor with head on the belly of person #1   
 person #3 lies on the ground/floor with head on 
 the belly of person #2 and so on.  The more heads and bellies 
 the better.

Next: Person#1 says HA!

               then persons #1& 2 say HA HA!  
               then persons #1,2&3 say HA! HA! HA!
 ...and so on.

Object: <b> To not laugh</b> as your head is bobbing up and down on the belly of the person before you who is saying HA! HA! HA! without laughing. If you laugh, <b>don't</b> stop the game. It just makes it more challenging for the person after you to not laugh.

Optional enhancement of the experience: Everybody should drink a lot of liquid just before playing so the person with her head on your belly gets to listen to all the liquid sloshing around while you say HA! HA! HA! without laughing. Sloshing stomach sound effects and full bladders all add to the excitement and challenge.

 neal
     ~My friends and I play a version of this combined with "Bump On A
Log", in which you all have to be as quiet as...well...a bump on a log
(unless it's a very unique bump, I think a bump on a log is a pretty quiet
thing). Needless to say, everyone "lost". *wink* ~ Alex

be warned. it's very, very, very, long.

The "Let's freak out the locals" Game

This is a popular form of entertainment already enjoyed by numerous unschoolers both intentionally and otherwise. Here though, is a more detailed and organized version of this time honored (inter)national pastime. Equipment:

  • 1 atleast five unschoolers (preferably more, like 20 to 30 or so.)
  • 2 a large public meeting place such as a park, town square, or parking lot. (variants of the game can also be played in restaurants, movie theaters, shopping centers, train/bus stations, airports and other places frequented by lots of mainstream human beings.)

Instructions:

  • 1 Invite a clog of your unschooling friends (particulary ones that you haven't seen in a long time) to come and meet you in one of the aforementioned open spaces at a specified day and time.
  • 2 Have everyone aleady present (yourself included) greet all new arrivals by wailing like a bansidhe on fire while running towards them at a high rate of speed. Scream their names multiple times and pounce upon them with arms wide open.
  • 3 Hug the new arrival while hopping up and down like the Energizer Bunny on acid. Have others join you to form a circle of hopping, hugging, screaming people.
  • 4 Repeat instructions 2 & 3 for each and every person that shows up.
  • 5 Ten minutes after all of the invited have made it to the meeting space, calm down and sit in clusters to talk about all manner of strange, obscure, and useless things. (Examples: a) how to consume alcohol in a car without technically having an open container, b) why rabbits should be supplied with nuclear weapons, c) why the answer to life, the universe, and everything is 42. I could go on... but, I won't.) Remember to be in physical and affectionate contact with everyone around you, regardless of gender, and to speak in a manner so that bystanders can clearly hear what you are saying.
  • 6 When the exchange of fascinating life stories (such as "How I swam to Australia butt naked when I was 12" or "This is a picture of the Scottish castle I built over the summer") are finished, get up and start an enthusiastic round of Gigolo or that musical story/game with the mouse and the rabbit that likes to bop it on the head. (you know what I'm talking about) Sing at the top of your lungs and dance as wildly as possible. Bow to your audience at the end.
  • 7 Take a rest by appearing to suddenly lose muscle tone and lay down wherever you fall (preferably on other people.) Have a pretend seizure while you're at it.
  • 8 Get up again and set up a few rousing games of Ultimate Frisbee, Calvin Ball, and Awesome. If possible, do them all at the same time. [I can see it now. Blind-folded teenagers fumbling around trying to grab people while ducking Fatal Frisbees of Death and stark-raving mad Calvinites with only their ears to warn them of impending doom. Sounds like wholesome fun for the entire family to me : ) ]
  • 9 Sit down in a massive sweaty massage circle and go to task. Moan and groan much more than necessary.
  • 10 Stretch, stand, and hold hands, link arms, or embrace shoulders with people on both sides of you. In a straight line skip down the length of the place your at so that folks facing you will see a continuous stretch of swaying bodies with flailing legs. (scary, isn't it)
  • 11 Implode the line into one final all encompassing hug circle. Shriek, cry, and mosh for a minimum of five minutes. Do it one more time with feeling.
  • 12 Before departing (hopefully together) loudly ask unschoolers of the opposite sex near to you if they can please, please sleep with you that night. (now that I think of it, asking members of the same sex would also provide the desired result. perhaps more so. hehehehe)

Those are the main instructions of the game. Here are a few important suggestions:

  • Make sure to come wearing multicolored hair, multiple piercings in stategic places, long, swirly sarongs over torn fishnet stockings, and blue lipstick. and then for the girls.....: ) oh man, I'm having way too much fun doing this Anyway, if in doubt on what to wear simply throw on your "average, everyday clothes" <sarcastic snicker>.
  • If an adult comes up to you and asks a question stop, look at one another, smile broadly, and say "squirrels and vodka" as if that answer makes sense.

"Let's Freak Out The Locals" is primarily a group effort. There are two "teams". Unschoolers versus Everyone Else. The point of the game is not to see which team wins because it's a given that we Always do! The point is to have the most fun and strike the most fear and concern in the hearts of our opposition. (Good naturedly of course. Mainstream people aren't really our "enemies". Atleast not necessarily. hehehe) It's a fun exercise in thinly disquised revenge on normalacy everywhere.

If, however, you wish to play for individual glory, then here's a fun concept. M.V.P.'s. (For those unaware of sports jargon that means Most Valuable Player.) Simply put, the person who receives the most a) worried looks by senior citizens, b) largest berth by tourists, or who scares/disgusts the most c) small children, d) parents of small children, e) fellow teenagers (bonus points!) or f) small, furry pets is then voted M.V.P. by the unanimous decision of the other unschoolers. Said person is then crowned with a diadem of leaves and flowers, dubbed King (or Queen) O' The Freaks, and caried about on the shoulders of his/her subjects who sing: (sample)

  • All hail Summer, Queen O' The Freaks
  • Mother of unschoolers, First among geeks
  • Lady of the hair dye, Princess of Calvin Ball
  • Duchess of freedom, Governess of us all
  • You are the ruler of lyrics and prose
  • Sovereign of strangeness down to your toes
  • You are the one we obey as she speaks
  • May you be kept forever, Summer, Queen O' The Freaks
  • Long live the Queen
  • Long Live The Queen
  • Long Live The Queen O' The Freaks!

For guys simply subsitute King, Father, Lord, Prince, Duke, Governor, and he for Queen, Mother, Lady, Princess, Duchess, Governess, and she.

There are also two rules:

  • Rule #1: Instructions 1-4 are mandatory.
  • Rule #2: All other instructions are subject to individual and circumstantial interpretation. For instance you can do away with the M.V.P.'s, appoint both a king and queen at every game, or even have a ritualistic killing of the old king/queen by the new one. (the new ruler(s) draw imaginary swords from imaginary scabbards and pretend to stab the fallen monarch who screams "I am slain" and drops on the floor. The onlookers will cry, as is custom, "The King/Queen is dead. Long live the King/Queen.) You get the graphics. (That's my new phrase. Instead of saying "You get the picture" I'll say that or "you get the jpegs" or "you get the java")

Egads, boys and girls. It seems that just being in your mere virtual prescence is enough to set the ol' creative coffee perculating. <smighawn> (that's smile, sigh and yawn. pronounced 'smy-awn' I think.) Anywho, I've had a long, tiring, tedious day at work. First, filing, faxing, and mailing regular stuff and then making a few hundred copies of contracts for a guy in the Dominican Republic who conveniently misplaced them all the first time I mailed them to him. <grumble glower growl> : ( As you can guess, my friends, I'm pretty beat. So, I'm oudi for now. Ashita made and lots o' love.

Kim W.

PS: Sorry Summer for using your name. You're the first person who came to mind, not because you're a freak (although you are) : ) but, because you stand out in my memory. oh, I've never used any code so it's not my fault if I screw up royally.

    • I love this game, though I don't play it exactly the way you do
  • Well, neither do I *grin*, but it would be fun. ~ Kim W

Simulated Camp:

  • Find a couch, and a group of unschoolers.
  • Add glitter.
  • Mix well.

The Indecision Game, discovered by Gennie and Nick[0]

This one is easy... the goal is to make as few decisions as possible. Finally, a game for us highly ineffective people! The rules are as follows:

1. Avoid making a decision at all costs. You lose points for every decision you make.

2. If you are forced into a corner and must make a decision, make it as small/useless a decision as possible (e.g. if you must decide on a place to eat, saying "we should eat somewhere with chairs" is better than saying "we should get some chinese takeout", and much better than saying "we should go to that restaurant right there"). Smaller decisions cost you fewer points.

3. Trick your opponents into making a decision (amateurs are easily fooled by phrases such as "I don't know, what do you want to do?"... skilled players require more strategy). You gain points by forcing others in your party to arrive at a decision. Extra points if you manage to escape an almost certain decision by dumping it on another player.

4. Spend a lot of time arguing over what counts a decision. This is almost as much fun as actively avoiding decisions, as many complicated issues can arise from playing the game. Does it count as a decision if one is a fatalist and does not believe in free will?[1] If you are heading towards a brick wall, should you lose more points for deciding to turn and avoid the wall, or not deciding to turn and in doing so deciding to seriously injure yourself?

The game ends when someone throws up their arms in despair and yells "alright, enough already, I'll make a freaking decision!" Imho, this is the most satisfying part, especially if you're playing with at least one really anal uptight person[5] [8]. At this point, whoever has the highest score wins. This is almost always a negative number, as everyone loses a point right at the beginning simply for deciding to play[2].


Hallushka

Origin: The Vancouver people brought it to camp a few years ago (They got it from Wondertree, the local alternative school. Beyond that, who knows.), but it hasn't totally caught on yet. Which sucks, because it's an awesome game for a whole bunch of people of very varying skill levels to play together. The "score" is generally not kept.

Equipment: One playing feild. One tennis raquet and ball. Two objects (jackets, frizbees, etc...) to be reffured to hereaffter as "goal posts." One largish door mat or other flat space that a few people can stand on/in at once, call this the "Base."

Place the two goal markers approx. 10 feet apart at one end of playing feild. Place the "Base" directly down feild, at the desired distance from the "goal" (this depends on the number of players, skill levels, and length of legs involved)

Divide the players into two approximaly evenly matched teams. To start, one team is "in" or "batting" and the other is "outfeild."

The "outfeild" team chooses a pitcher, and a back catcher, and spreads the rest of it's players somewhat evenly across the feild. Guarding the base too closely is considered unfair, although if the people aren't too hot at throwing the ball it wont make much difference. The back catcher stands behind the batter to throw missed balls back, and to tag people running back home, when possible.

 

First a batter goes up to the "plate," which is generally just to the inside of one of the "goal posts." Pitcher (standing desired distance from "plate") throws the ball. The batter swings. Hit or miss, the batter is now an eligible "runner," which means they can choose to run to the base on their hit, or on anyone elses afterward, or at any other confused moment. Assuming the batter runs, the outfeild team will now attempt to tag said runner with the ball (no throwing it at them!)

  • Once on the base, the runner is safe until they should chose to attempt the return journey (right away, or, most likely, on another throw.)
  • If any "in" runner is tagged, the teams switch-- "in" is now "outfeild" and vise versa.
  • If the runner makes it back to home base, he or she is now eligable to bat again.
  • If the "batter" chooses not to run on their swing, they wait behind the goal line (or in front of it, if they're feeling cocky) until they see a chance to run.
  • There may be several people waiting to run on any given swing. If the last eligable batter swings and misses, or the ball doesnt go far, all the runners must attempt the base. If even one makes it back safely to home and no one is tagged, they can bat again and attempt to give all their teammates a chance to get back home.

Bouncing a Ball discovered by Rosie & Kate

1. Get a Ball

2. Bounce (more fun with someone else)

3. For a very long time [3]


The Traffic Game dicovered by Jennyrose and Robyn and Ryland and Emerie and Kate and a bunch more This is great PublicWeirdness

  • Get to a city with walk-signals at the street corners
  • Find a moderately busy street, but not dangerously so
  • Wait for the light to change
  • Walk past the stopped cars to your side, and glance at their bumper... then stop to gawk, as if there's a really, really disgusting thing there... or something tasty... taste it, maybe.
  • Shrug, walk away, finish crossing
  • Glance back and watch the puzzled expression as the driver contemplates what could be on their bumper, which they can't see.

variation which Emerie thinks is less cruel

  • Follow first three steps above
  • Run all the way across the street
  • Immediately (remember, this must all happen before the light changes) run to the center of the crosswalk
  • Turn to face cars
  • Take a bow (grand stylistic variations are encouraged)
  • Exit stage/street

works best in large groups of silly and theatrical unschoolers


The BoingyBoingy Game Discovered by The TubbyRummers

  • Bounce a lot, saying "boingee" on each bounce

Character Jeopardy (for lack of a better name) Discovered by Emma and Kyra

This only works if you are with friends and all of you are writing a story/stories with interesting characters. You ask questions and everyone says what their character would do, how their char would respond, which their char would pick, etc. :P


The Squishy Feelings Game Recorded by Platypus, discovered by all [10]

  • Develop some "feelings" (this part should be easy).
  • Discuss said feelings openly and honestly. Obsessively analyze and explore every little facet of emotion.
  • Cry and/or hug a lot (optional, but highly recommended).
  • Repeat.

CalvinBall invented by Bill Waterson and Calvin and Hobbes[4] [9] [-1], brought to NBTSC by Marina M Ages 0 and up. 2 to 100+ people. Warning: the more people, the more confusing and fun it is.

Rule #1: There are no Rules. Rule #2: You must have black masks. Rule #3: You can't do the same thing twice.

Details:

  • Get sports equipment: bouncy balls, tennis balls, volleyballs, hula hoops, basketballs, softballs, (I wouldn't recommend baseballs, they're awfully hard when they hit you) hockey sticks, baseball bats, frisbees, beamos, sticks that are lying around, etc etc etc. Anything and everything.
  • Designate one ball (a large soft one is good) as the Calvinball. If you hit someone with the Calvinball you get x amount of points, x being whatever number comes to your head first.
  • Get your imagination in gear and go at it.
    • There are Zones all over the playing field. They shift and change constantly, remaining stable only as long as someone can remember what they do. If someone moves in to a Zone, be sure to tell them so. They will then have to do interesting things. For instance, if they step in the Duck Zone, they may have to waddle around and quack until they bite someone on the ankle. Or if they touch the Green Frisbee of Death they may have to be a zombie and everyone they touch also becomes a zombie, until some non-zombie yells "Toodle pip, what what?" Of course, you can't use those ideas now. See Rule #3.

Good luck! Have fun! See you at NBTSC '00!


Puddle Hunting discovered by Dawn, today (June 6th) on the way home in the rain [7] Required Materiel

  • A bike
  • Large puddles
  • Optional but pleasent, clothes you can get really really wet

GOAL

Find a large deep puddle, ride as fast as you can through it and get thoughly wet. Repeat procedure slowly. Continue untill you either get too wet, too tired, or both to continue. Ride around waving to people in the rain, shout happy things to the sky, and get trully wet. Come home and eat hot browines [6] and enjoy the feeling of wet clothing.


Scrabble, the fun way invented by Kate and Robyn, cultivated by Fuzzhead as well

Required Material

  • A Scrabble boardgame
  • People who are either very creative or bad spellers

Play Scrabble as normal, only allow:

1) Variant spellings (example: daiux for days)

2) Abbreviations

3) Possibly names, you decide

This variation allows many more possiblities....

Hall Of Fame

1st place: Buzzy Hauck, with zelhonqe (The Loch (as in, the Loch Ness Monster with a heavy accent)), scoring 224 points because it was on two triple word scores, plus she got a Scrabble

2nd place: Robyn Hauck, with roulerxz (rollers), scoring 194 points because it was on two triple words scores plus she got a Scrabble

3rd place: Fuzzhead Hauck, with vaceuujed (vacuumed), scoring 174 points because it was on two triple word scores and she got a Scrabble too for using all her letters

Most Points for A Single Letter: 60, for a Z, by Nico Sayavedra. Was on a triple letter score and got counted twice because it was on two words, gueovaz (guavas), and deccorrz (decors) (they weren't playing with correct grammer, either) Hah, top that!

Longest word: (longest word possible, it took up the whole board) Robyn Hauck, with korieazemeniiou (Cory's Menu). This was achieved by putting an e between korieaz (curious) and meniiou (menu). Said word scored 140 points because the e happened to land on a triple word score.

...which also ties with weiveryreplysdd (we very repulsed). This was achieved by adding weivery (we very) onto replysdd (repulsed). Said word scored 155 points (was on a triple word score.)

... both of which are beaten, points-wise, by Kathleen Hiigel's betrqansffedmoe (better cans feed more, with a New York accent), scoring 161 points because it was on a triple word score (actually, on three, but two of them didn't count) and she used up all her letters. (In the same game, Kathleen scored major style points for aveudaol (avoid AOL).)

New, clever word: mtwobplang (Mt. Wobbling). We also got to this word in such an amusing fashion we thought we should share it with you. First, Nico played wobplang (wobbling). Then, Robyn wanted to play slufftt (sluffed), so she put it on the top of wobplang, making it twobplang (troubling). Then, Buzzy got the brilliant idea to put meniiou (menu) on top of that, leaving us with mtwobplang. Who knows how long we could have kept going if we hadn't arivvahdd (arrived) at the top of the board. Harrumph.

Another clever word: simidoap (semi-dope). No more explanation required.


Scrabble, another fun way invented by Robyn and Fuzzhead

Required Material

  • A Scrabble boardgame
  • Far too much sugar
  • Far too much free time on your hands
  • An overactive imagination

Play Scrabble as normal, only you cannot use any real words. Words have to follow basic rules of word-making, like they have to have a vowel in them. Make up convincing definitions for words when you are challenged about their authenticity. Score bajillions of points and laugh at each other's words.

Good Words we have discovered

  Blaaaarg
  Feeg
  Tidmo
  Xerafnol

Add on!


Scrabble... yet another variation.

Make up whatever words you want (must contain a vowel, follow normal word-making rules, etc)... but then force every word to relate to the one its joined onto. For example....

A Tribolda is a type of houseboat. So then the next word, Moako, which connects to the first through the "o", has to have a related meaning... so perhaps Moako is a type of fish that the owner of the houseboat likes to catch....

make a story... relate all the words somehow. try to remember the meanings of all your made up words


Scrabble Supreme -with Nick and Gennie You do the usual making up of words, but you then have to give a definition, use it in a sentence, and if that does not satisfy the other person, you must give a historical reference to its origins. Nick and I invited our friend kurt to play, and we slaughtered him. He did not ever play again....Mical wasn't too bad at the game. The great thing is, we get scores up in the thousands. -gennie


[0] Discovered, not invented. Inventing the game and/or the rules would have been a decision.

[1] The current official answer on this one is "the original decision to become a fatalist counts, but all subsequent acts of fate are disregarded."

[2] Unless a player can successfully argue that they have been a slacker their entire life, and therefore were born already playing the game. In expert circles this is known as the "Nicholas Maneuver".

[3] it should be noted that this game is a lot more fun while on some substance (candy works wonders & is highly recommended!)

[4] That "E" was brought to you by the command of one Charlie E Loyd (go ahead, put two lls there just to throw him for a loop) :) love, dawn ps, those books are amazing, and some day i really DO have to play Calvin Ball

[5] I'm putting seriouse money that in any given group of people, that person would be Shippy... 5 dollars american ~ Dawn

[6] The choclate kind, not the small girls in dresses.

[7] Yes you can tell Dawn grew up in a climate where it didnt rain much, and is therefor delighted by it.

[8] Or if one of the people is running late to catch the last possible bus they can take to get on their cross country flight the next morning.

[9] Hehe, I doubt anyone else here remembers this, but the one person I can remember ever starting a real game of Calvin Ball was, (of course) Solon Sadoway... the annoying part was that this was at an East Coast Weekend several years ago, and we were supposed to be playing capture the flag, except with human flags... unfortunately we were silly enough to trust Solon to be one of the flags... I think Jake M. might have been a flag too... well at anyrate, it was very cold (a few inches of snow on the ground in fact) and so the flags, who were just standing, while everyone else ran around like crazy in the woods around Epworth, the flags got cold, and board, and desided they should be allowed to ascape. ...And since their was only one or to guards, they didn't have much trouble ascaping, and within minutes it had quite deffinitly turned into Calvin Ball.

[10] I'm sorry, but this game makes no sense to me... perhaps it was explained wrong? but none of the steps looked any fun.. so maybe not..... Jason [11]

[11] Well, see, Jason, it's not supposed to be fun really. it's a squishy feelings game. it's messy and confusing and a pain in the ass and exciting and beautiful and sweet and hurtful... so it's not fun but it's beautiful anyway. in a different sense. in a letting-go-of-shit sense. :) ~jennyrose

[12] DUDE! Naela, you rock! I love playing that game with my brother! I didn't know that synonyms didn't count though... Ethan and I usually play to three points. If one person makes a mistake, the other person gets a point. *many hugs* I miss you today... -marina


[-1] Hey, when you're putting multiple footnotes, you need to put spaces between them or they won't work.

 
 
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